Sunday, 13 December 2015
Friday, 4 December 2015
Fates #3 (The Iconic One)
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| VII. The Chariot |
It's also the character type that owes the most to a fiction outside of esoteric literature and my own juvenilia, namely The Metabarons, Jodorowsky's saga about that family of ultimate warriors who could destroy galaxies in the blink of an eye but who absolutely couldn't get their relationships in order. Ironically, if the game's played as the rules direct, the Charioteer is the one who gets to see the least combat (because if you're the Charioteer, you don't get to play out fight scenes).
Thursday, 3 December 2015
Fates #2
Second of three extracts. Note that in theosophical magic (and hance in the magic scheme of Chariot) physical bilocation is considered impossible.
Wednesday, 2 December 2015
Tuesday, 1 December 2015
That Relationship Mechanic
Ok, so I've wanted to include a relationship mechanic in Chariot from the beginning. I like relationship mechanics. The question is, how do you do them? Dogs in the Vineyard, which is still one of my favourite games, gives you dice for doing things if you can bring in a relationship, as does Monsters and Other Childish Things, in a slightly different manner. I wasn't sure that I wanted it to work exactly like that. Vampire and its siblings, for which I wrote, well, quite a lot have a set of optional "people you know" stats, Allies, Contacts, Retainers and so on. I felt that was a little too vague, too easy to drop.
This is what I settled on. Feedback is welcome.
This is what I settled on. Feedback is welcome.
Monday, 30 November 2015
Stations in Life #3: Soldiers and Slaves
Friday, 27 November 2015
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