Showing posts with label hat club. Show all posts
Showing posts with label hat club. Show all posts

Wednesday, 31 August 2016

Chariot: Actually Running the Thing



 (A guest post today by my friend Tim Groth. Tim has been one of Chariot's most enthusiastic supporters and cheerleaders and his account of running it was so fascinating that I asked to post it here. With his story of magickal AI and hijacked Atlantean propaganda, I think Tim completely gets the sort of atmosphere I wanted the game to have. And I think his game had heart, and heart is sorely what this sort of pastime needs.

You can find links to the various outlets that stock Chariot here.

Tim's words start after the cut.)

Friday, 10 June 2016

Whatever Happened to Hat Club?


Yeah, Hat Club, my playtest group, didn't happen for a few weeks because one of the members had some serious family troubles and other things got in the way, and you know how it is.

Tuesday, 8 March 2016

The Hat Club Playtest, Part 2

Aumec
Sorry I didn't get this posted sooner, but it's been... a rough week. Still. we finally got to have a proper first session. And it worked! I mean, look, no matter how watertight your game looks, it's one thing to thrust a rulebook under the nose of your mates... Actually playing it is a different matter.

Remember you can still support the Chariot crowdfunder at http://igg.me/at/ChariotRoleplay

Friday, 12 February 2016

The Hat Club Playtest, Part One

Edit: The names have now been changed to protect... something.

Every week, more or less, since 2003, I've met with a small group of friends to play games. When I was writing regularly for White Wolf, they got to playtest with me, too. For Reasons Lost in the Antediluvian Aeons, we call our group Hat Club.

(Note: these reasons predate the filming of Chuck Palahniuk's most famous novel, so we don't have any actual rules, comedy or otherwise.)

So, of course they were going to do Chariot. No choice, see. For reasons tied to family and jobs and stuff these games aren't very long. A couple of hours. Therefore, it's become tradition for the person running the game to generate all the characters and hand them out in advance.

We can't generally be having with wasting a whole session on character generation, see.

Except, Chariot being a) what it is and b) something I wrote, I sort of felt that for the first time in well over a decade it was time to break tradition and do a Character Generation session.