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Rhadamanthes, a Muvian. |
No one exists in a vacuum, fictional or not; even the most convinced loner has people he or she communes with in some way (consider the hermit in Maine, who, although he lived utterly alone for 27 years,
still depended on locals whom he could burgle to survive).
Chariot is a game themed on the lives of others. Player characters in
Chariot have in common the revelation that the catastrophe is coming, and that they're going to die in it, and not before. If you know that whatever the consequences of your actions, you will live to see the final end, wouldn't that change the way you faced the world?
But whatever you do, it can't happen outside of the context of people. Who will escape? Who will you save? Who will you drag screaming into the ocean depths with you?