The Shivering Circle is now available to buy in digital format at DriveThruRPG.com (print is coming soon).
Part of the text is licensed under the Creative Commons Attribution 4.0 International Licence. What this means is that you can use the rules for The Shivering Circle in your own horror games (or even other sorts of games if you want), and that includes games you can sell, as long as you give due credit.
You can find a beta playtest of the game here, although the rules have changed slightly, and an excerpt here. But here's one more of the more whimsical horrors the village of Hoddesford has to offer you...
Showing posts with label excerpts. Show all posts
Showing posts with label excerpts. Show all posts
Friday, 16 March 2018
Thursday, 1 March 2018
The Shivering Circle: Setting Materials, Updates
It's been months since I posted up a set of playtest rules for my attempt at a folk horror role-playing game (which you can find here), and if I've been quiet the last few weeks, it's partly because I've been working on We Don't Go Back, but also partly because I've been trying to get this written up into a small yet perfectly formed book. I thought I'd give an update about what I'm doing with it, and supply some excerpts from the setting material I've written...
Friday, 2 September 2016
Moyra, Trader of Qeraf
Backers of Chariot will be glad to know that Cosmic Memory is finally on its way. This is one of my favourites from Malcolm's collection of supporting characters. It has a delicacy, a poetry to it. It felt right.
Wednesday, 20 July 2016
He has fixed His sign in the sky
I wonder how long it took for the news to filter through, that things had changed, that the sons of the old emperors had fought and one had died, driven headlong into the river as the Milvian Bridge collapsed and his own retreating forces, panicking, tried to cross, dragged to the bottom, drowned.
Saturday, 16 July 2016
Jaa-Shani, Lord of Saturn
It's been a while since I posted something from Chariot. This is from the upcoming supplement Cosmic Memory, and is by the inimitable Malcolm Sheppard. Backers will see the draft for this in a week or two and the thing will be released in the wild as a pdf by September, all going according to plan. Backers, and only backers, get the pamphlet.
Monday, 13 June 2016
City of God #1: Inchoate History
While I've been waiting for the draft of Cosmic Memory to be polished off, I've started working and planning for Chariot's companion game, still provisionally titled City of God.
Monday, 25 April 2016
Friday, 8 April 2016
Burn it Up. Tear it Down.
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| XVI. The Tower |
Which is not a thing to be sad about. I'm of course going to keep writing, but as the last post before the finish line, I thought I'd post the last page of the book.
Thursday, 7 April 2016
Qeraf, The Seven Cities and One
There are two days to go! Please, even if you don't want to give us your money, share it on the usual social media, like Chariot on Facebook, follow me on Twitter and check out the Indiegogo campaign. Everyone who contributes more than a pound gets to see all the drafts.
OK, done. On to today's extract.
I'm in an ebullient mood. So, one of the more fanciful, romantic corners of the setting today. Who doesn't love a flying island?
Wednesday, 6 April 2016
Magic: a Few Examples
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| I. The Magician |
OK, listen. Chariot's crowdfunder has fewer than 72 hours to run. At the time of writing, it's only £12 short of its first stretch goal (which would mean my being able to pay Malcolm Sheppard to write more material for the game, a catalogue of supporting cast members for your games) and therefore £1012 short of making its second stretch goal (rich background on the science and society of Atlantis, as written by Stew Wilson). Let's be honest: I don't think somehow I'm going to make it on the second goal at this stage, but stranger things have happened, and Stew deserves your love as much as Malcolm. If you've supported Chariot already, please share, support, tell folks. Because you never know.
[Edit: OK, so it made its stretch goal a half hour later and Malcolm's already been told he's good to go.]
It's still at http://igg.me/at/ChariotRoleplay
So the magic system I wrote about here and here is pretty simple. You spend the points, you do the magic, and there are some things you just can't do, but pretty much anything else you can. But what can you do? Sometimes "anything" just doesn't tell you quite enough. So here are some examples...
Tuesday, 5 April 2016
Magic: Mechanics
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| Three of Wands |
Magic rules are the fiddliest thing of any fantasy game, and how your magic rules work are a major part of the flavour of the game, and so they were the biggest headache for me in all sorts of ways. In the end, though, this is what I came up with and I'm pretty happy with it. It's going to make more sense if read in conjunction with my previous post on magic systems.
Of course, there's only a few days to go of the Chariot Crowdfunder! You can still support me and I would really like it if you did.
Saturday, 2 April 2016
Five Facts Concerning Mu, Built on Hope and Blood
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| XX. Judgement |
Thursday, 24 March 2016
The Theory of Magic
Chariot's crowdfunder now stands only about £92 short of its first stretch goal, with 15 days to go. Please tell your friends about the game, share my posts and contribute if you like my writing.
Anyway, after all that painful family history and difficult words about rape, it's business as usual, as today, we have another excerpt from the magic rules of Chariot. Tomorrow, some explanation on how this goes together, but today, the structure of a magic system based upon a theosophical Atlantis. People knowledgeable in Western occultism will probably recognise bits. That's not a bad thing.
Wednesday, 23 March 2016
On Slavery, and the Violation of Consent
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| Page of Wands |
This post carries a warning. If you are offended or distressed by discussions of human consent and the violation thereof or if they bring back things you'd rather they didn't, please stop reading. I'm on your side here, believe me.
If you like my writing and you agree with what I'm getting at, you can still support Chariot here, and I would love you to do so. VII.CHA.BE.CHA
Thursday, 3 March 2016
What Magic Can't Do
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| Seven of Wands |
And don't forget: I'm still funding! Help us get to our stretch goals at http://igg.me/at/ChariotRoleplay
VII.CHA.BE.CHA
Thursday, 25 February 2016
In Lemuria
Wednesday, 24 February 2016
So I made a game
So I made a game where the point is altruism. Seriously, your character is a demigod, doomed, yes, but unable to be beaten. There's no point in self-actualisation; your character is already about as far as you can go on that road. No, the struggle, and the point, is in making a difference in a larger sense. It lies in freeing the slaves, standing as an accusation against the horrendous human sin we call “empire” and getting people off the land when it sinks, when the bombs fall and the meteorites hit and the land breaks in two. You fight a harder battle. Heroism is in who you save, because the lot of your hero is, as is the way of heroes, to conquer the armies of the world and to die in the end of the age.
And I made a game where there are no monsters. There are only fallible people and animals following their nature. Sure, some of the greater villains might even call themselves monsters, but one thing I've learned is that when you call yourself a monster, you only use it as a perverse badge of pride, as a way to hide from the true banality of your failings. Because the greatest crimes – empires, institutionalised slavery, genocides – they're a function of smallness. They're failures of imagination, failures to be better. You can be better. Here: you know what's going to happen, you know when you're going to die; what will you do with this?
VII.CHA.BE.CHA
And I made a game where there are no monsters. There are only fallible people and animals following their nature. Sure, some of the greater villains might even call themselves monsters, but one thing I've learned is that when you call yourself a monster, you only use it as a perverse badge of pride, as a way to hide from the true banality of your failings. Because the greatest crimes – empires, institutionalised slavery, genocides – they're a function of smallness. They're failures of imagination, failures to be better. You can be better. Here: you know what's going to happen, you know when you're going to die; what will you do with this?
VII.CHA.BE.CHA
Monday, 22 February 2016
Chalidocean, City of the Golden Gates, Dream of Empire
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| XVI. The Tower |
Important piece of lore today. Today's post isn't in the current draft but will be in the new version I'm uploading Friday, which you can get hold of early if you support Chariot at http://igg.me/at/ChariotRoleplay.VII.CHA.BE.CHA
Friday, 19 February 2016
Why the Black Sun is Winning
Tuesday, 16 February 2016
Cercenes, City of the Vine
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| Five of Cups, Five of Wounds: A Cercenian citizen. |
We still have over seven weeks left in the Chariot funding campaign and we're still reaching, straining towards our stretch goals, the first of which is a suite of supporting cast as written by the inestimable Malcolm Sheppard.
Tomorrow, I'm going to talk about why the Black Sun is winning, but for now, here is another of the stranger creations of my private Atlantis, the city of Cercenes.
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