Wednesday, 24 February 2016
So I made a game
And I made a game where there are no monsters. There are only fallible people and animals following their nature. Sure, some of the greater villains might even call themselves monsters, but one thing I've learned is that when you call yourself a monster, you only use it as a perverse badge of pride, as a way to hide from the true banality of your failings. Because the greatest crimes – empires, institutionalised slavery, genocides – they're a function of smallness. They're failures of imagination, failures to be better. You can be better. Here: you know what's going to happen, you know when you're going to die; what will you do with this?